Moves sorted in Alphabetical Order
If an effect on a move that has an effect isn't stated, 
it still has that effect
------[[HM]]------
Cut
Type: Grass (Changed from Normal)
Power: 60 (Raised from 50)
Accuracy: Does not miss (Basically Grass type Aerial Ace)

Strength
Type: Fighting (Changed from Normal)
Effect: Now has a 10% chance to lower Defense by 1 stage
------[[Other]]------
Absorb
Type: Grass
Power: 40 (Raised from 20)

Acid
Type: Poison
Power: 50 (Raised from 40)
Category: Physical (Changed from Special)
Effect: No longer lowers Special Defense, has 20% chance to burn

Aerial Ace
Type: Flying
Power: 40 (Lowered from 60)
Accuracy: 100 (Lowered from Never Missing)
Effect: Now hits twice

Arm Thrust
Type: Fighting
Power: 25 (Raised from 15)

Aura Sphere
Type: Fighting
Power: 80 (Lowered from 90)

Barrage
Type: Psychic
Power 25 (Raised from 15)
PP: Raised to 25 from 20
Category: Special (Changed from Physical)
Accuracy: 95 (Raised from 85%)

Bind
Type: Grass (Changed from Normal)
Power: 40 (Raised from 15)
Accuracy: 100% (Raised from 85%)

Blaze Kick
Type: Fire
Power: 50 (Lowered from 85)
Accuracy: 95% (Raised from 90%)
Effect: Now hits twice, no longer burns

Bone Club
Type: Ground
Power: 80 (Raised from 65)
Accuracy: 100 (Changed from 85)

Bonemerang
Type: Ground
Accuracy: 95% (Raised from 90%)

Brine
Type: Water
Power: 70 (raised from 65)

Bubble
Type: Water
Effect: Raised -1 speed drop from 10% to 50%

Chatter
Type: Flying
Power: 70 (Raised from 60)
Effect: 30% Chance to Confuse

Circle Throw
Type: Fighting
Power: 100 (Raised from 60)

Charge Beam
Type: Electric
Power: 70 (Raised from 50)

Clamp
Type: Water
Accuracy: 100% (Raised from 85%)

Comet Punch
Type: Dark (Changed from Normal)
Power: 45 (Raised from 18)
Accuracy: 95 (Raised from 85)
Effect: Now hits twice, instead of 2-5 times

Constrict
Type: Grass (Changed from Normal)
Power: 40 (Raised from 10)
Effect: No longer lowers speed, has 10% chance to paralyze

Covet
Type: Dark (Changed from Normal)
Category: Special (Changed from Physical)

Crabhammer
Type: Water
Power: 110 (Raised from 90)
Accuracy: 85% (Lowered from 90%)

Crush Claw
Type: Dark (Changed from Normal)
PP: 20 (Raised from 10)

Defog
Category: Special (Changed from Status)
Type: Flying
Power: 50 (Raised from -)
PP: 40 (Raised from 15pp)
Effect: Now acts like Rapid Spin, no longer lowers evasion of opponent (Unable to)

Dig
Type: Ground
Power: 100 (Raised from 80)

Dive
Type: Water
Power: 100 (Raised from 80)

Dizzy Punch
Type: Fighting (Changed from Normal)
Power: 45 (Lowered from 70 due to hitting twice)
Effect: Hits twice, both hits have 10% chance to confuse

Double Slap
Type: Normal
Power: 20 (Raised from 15)
Accuracy: 100% (Raised from 85%)

Draco Meteor
Type: Dragon
Power: 130 (Lowered from 140)

Dragon Pulse
Type: Dragon
Power: 85 (Lowered from 90)

Dragon Rush
Type: Dragon
Accuracy: 85% (Raised from 75%)

Double Team
Type: Normal
Accuracy: 100
Effect: No longer raises evasion, instead has a 100% chance to lower opponent's accuracy

Dream Eater
Type: Psychic
Power: 150 (Raised from 100)

Drill Peck
Type: Flying
Power: 90 (Raised from 80)
PP: 25 (Raised from 20)

Egg Bomb
Type: Normal
Category: Special (Changed from Physical)
Accuracy: 100% (Raised from 75%)
Effect: Adjacent foes

Fire Fang
Type: Fire
Power: 85 (Raised from 65)

Fire Spin
Type: Fire
Accuracy: 100% (Raised from 85%)

Flash
Category: Special (Changed from Status)
Type Electric (Changed from Normal)
Power: 70
Effect: No longer lowers accuracy, has a chance to flinch (30%)

Flamethrower
Type: Fire
Power: 90 (Lowered from 95)

Frost Breath
Type: Ice
Power: 60 (Raised from 40)

Fury Attack
Type: Flying (Changed from Normal)
Power: 20 (Raised from 15)
Accuracy: 100% (Raised from 85%)

Fury Swipes
Type: Dark (Changed from Normal)
Power: 20 (Raised from 15)
Accuracy: 100% (Raised from 80%)

Glare
Type: Normal
Accuracy: 100% (Raised from 90%)

Heat Wave
Type: Fire
Power: 95 (Lowered from 100)

Hex
Type: Ghost
Power: 65 (Raised from 50)

Horn Attack
Type: Bug (Changed from Normal)

Grass Whistle
Type: Grass
Accuracy: 80% (raised from 55%)
Effect: Now hits adjacent foes, induces Yawn instead of sleeping

Howl
Type: Dark (Changed from Normal)
Effect: Now raises Special Attack and Accuracy instead of raising Attack

Hypnosis
Type: Psychic
Accuracy: 80% (Raised from 60%)

Hyper Beam
Type: Normal
Power: 120 (Lowered from 150)
Effect: Now has Recoil Damage (33%) instead of charging

Ice Beam
Type: Ice
Power: 90 (Lowered from 95)

Ice Fang
Type: Ice
Power: 85 (Raised from 65)

Incinerate
Type: Fight
Power: 60 (raised from 30)

Iron Tail
Type: Steel
Power: 80 (Lowered from 100)
Accuracy: 100 (Raised from 75)

Kinesis
Category: Special (Changed from Status)
Type: Psychic
Power: 20
PP: 20 (Raised from 15)
Accuracy: 95% (Raised from 80%)
Effect: Hits 2-5 times and has a 10% chance to inflict Torment

Knock Off
Type: Dark
Power: 65 (Raised from 20)

Leaf Tornado
Type: Grass
Power: 40 (Lowered from 65)
Accuracy: 100 (Raised from 95)
PP: 20 (Raised from 10)
Effect: Now hits twice, Accuracy drop is now Evasion drop of 10% chance

Leech Life
Type: Bug
Power: 80 (Raised from 20)

Lick
Type: Ghost
Power: 40 (Raised from 20)

Lovely Kiss
Type: Normal
PP: 25 (Raised from 10)
Category: Physical (Changed from Status)
Power: 75 
Effect: Lowered sleep chance from 100% to 10%, also has a 10% flinch chance

Luster Purge
Type: Psychic
Effect: Raised Special Defense lower chance from 50% to 70% 

Magical Leaf
Type: Grass
Power: 75 (Raised from 60)

Meditate
Type: Psychic
Effect: Now also increases special Defense by one stage

Mega Drain
Type: Grass
Power: 60 (Raised from 40)

Mega Kick
Type: Fighting (Changed from Normal)
Power: 85 (Lowered from 120)
PP: 10 (Raised from 5)
Accuracy: 100% (Raised from 75%)
Effect: Now has a 10% of paralyzing the target

Mega Punch
Type: Fighting (Changed from Normal)
Power: 65 (Lowered from 80)
Accuracy: 95% (Raised from 85%)
Effect: Always crits

Metal Claw
Type: Steel
Power: 65 (Raised from 50)
Effect: Raised Attack raise chance from 10% to 50%

Meteor Mash
Type: Steel
Power 90 (Lowered from 100)
Accuracy: 95% (Raised from 90)

Minimize
Type: Normal
Effect: Now only raises evasion by 1 stage instead of 2

Mist Ball
Type: Psychic
Effect: Raised Special Attack drop chance from 50% to 70%

Needle Arm
Type: Grass
Power: 80 (Raised from 60)

Octazooka
Type: Water
Power: 80 (Raised from 65)
Accuracy: 100% (Raised from 85%)
Effect: No longer lowers accuracy, 100% chance to lower speed

Pay Day
Type: Dark (Changed from Normal)

Payback
Type: Dark
Power: 75 (raised from 50)

Peck
Type: Flying
Power: 40 (Raised from 35)

Pin Missile
Type: Bug
Power: 25 (Raised from 14)

Poison Gas
Type: Poison
Effect: Now badly poisons Adjacent foes

Poison Sting
Type: Poison
Power: 30 (Raised from 15)

Poison Tail
Type: Poison
Power: 70 (Raised from 50)
Effect: Chance to poison raised from 10% to 50%

Poison Powder
Type: Poison
Accuracy: 90% (Raised from 75%)

Power Gem
Type: Rock
Power 80 (Raised from 70)

Present
Type: Flying (Changed from Normal)
Accuracy: 100 (Raised from 90)

Rapid Spin
Type: Normal
Power: 50 (Raised from 20)
NOTE: Unable to make this move raise speed, unfortunately

Razor Wind
Category: Physical (Changed from Special)
Type: Flying (Changed from Normal)
Power: 150 (Raised from 80)

Relic Song
Type: Normal
Power: 90 (Raised from 75)
Target: Single (Changed from All adjacent Foe)
Effect: Now has a 30% chance to inflict Yawn status instead of Sleep

Retaliate
Effect: Now also has a 10% chance to confuse the target

Revenge
Type: Dark (Changed from Fighting)

Rock Climb
Type: Rock (Changed from Normal)
Accuracy: 95 (Raised from 85%)

Rock Smash
Type: Fighting
Effect: Increased chance to lower Defense from 50% to 100%

Rock Throw
Type: Rock
Accuracy: 100% (Raised from 90%)

Rock Tomb
Type: Rock
Power: 60 (Raised from 50)

Rolling Kick
Type: Fighting
Accuracy: 95% (Raised from 85%)

Sand Tomb
Type: Ground
Accuracy: 95% (Raised from 85%)

Secret Power
Type: Normal
Effect: Raised Chance to activate secondary effect from 30% to 50%

Shadow Punch
Type: Ghost
Power: 80 (Raised from 60)

Sharpen
Type: Normal
Effect: Now increases Accuracy and Speed by +1 (No longer increases attack)

Sing
Type: Normal
Accuracy: 85% (Raised from 55%)

Sky Uppercut
Type: Fight
Accuracy: 95% (Raised from 90%)

Slam
Type: Normal
Accuracy: 95% (Raised from 75%)
Effect: Now has a 20% chance to raise Defense

Sleep Powder
Type: Grass
Accuracy: 80% (Raised from 75%)

Smelling Salt
Power: 70 (Raised from 60)
Effect: Now also has a 30% chance to Paralyze

Smog
Type: Poison
Power: 40 (Raised from 20)
Accuracy: 85% (Raised from 70%)

Spike Cannon
Type: Normal
Effect: Now has 10% chance to apply Heal Block onto the target on each hit

Steamroller
Type: Bug
Power: 75 (Raised from 65)
Effect: No longer flinches, lowers opponent's special attack by 1 stage

Steel Wing
Type: Steel
Effect: Raised Defense raise chance from 10% to 50%

Storm Throw
Type: Fighting
Power: 70 (Raised from 40)

Struggle Bug
Type: Bug
Power: 60 (Raised from 30)

Stun Spore
Type: Grass
Effect: 100% (Changed from 75%)

Submission
Type: Fighting
Accuracy: 100% (Raised from 80%)
Effect: Lowers speed 100% of the time, no longer recoils

Supersonic
Type: Normal
Accuracy: 95 (Raised from 55%)

Surf
Type: Surf
Power: 90 (Lowered from 95)

Synchronoise
Type: Normal (Changed from Psychic)
Power: 180 (Raised from 70)

Sweet Kiss
Type: Ghost
Category: Special (Changed from Status)
Power: 75
Accuracy: 100% (Raised from 75%)
Effect: Now has 10% chance for Confusion and 10% chance for Flinch

Take Down
Accuracy: 100% (Changed from 85%)

Thief
Type: Dark
Power: 60 (Raised from 40)

Thunder Fang
Type: Electric
Power: 85

Thunder Wave
Type: Electric
Accuracy: 90% (Lowered from 100%)

Thunderbolt
Type: Electric
Power: 90 (Lowered from 95)

Tri Attack
Type: Normal
Effect: Raised Para/Freeze/Burn chance from 20% to 30%

Twineedle
Type: Bug
Power: 40 (Raised from 20)

Twister
Type: Dragon
Power: 50 (Raised from 40)
Effect: Raised chance to flinch to 30%

Vacuum Wave
Type: Fighting
Power: 60 (Raised from 40)

Vise Grip
Type: Bug (Changed from Normal)
Power: 60 (Raised from 55)
Effect: Now traps target for 5-6 turns

Vital Throw
Type: Fighting
Effect: Removed minus priority

Wild Charge
Type: Electric
Power: 120 (Raised from 90)
Effect: 10% chance to paralyze the target

Whirlpool
Type: Water
Power: 45 (Raised from 35)
Accuracy: 95 (Raised from 85)
Effect: Now also hits adjacent foes

Wrap
Type: Normal
Power: 25 (Raised from 15)
Accuracy: 100% (Raised from 90%)

Zen Headbutt
Type: Psychic
Accuracy: 100 (Raised from 90)